11/7/2023 0 Comments Freecol factories![]() ![]() But even some mainstream games try interesting things sometimes. You see that a lot now with modern AAA games (certainly from many of the big publishers), but not all are like this.Ī lot of indie games, modern style or old style, have a lot of this because they need to take risks and try unconventional things in order to differentiate. I don’t agree that all old games did this though, some absolutely did, but there were a lot of mediocre games too that didn’t try to push any boundaries and just copied something else that was successful. Older games tend to be more like an instrument in terms of requiring development of new skills which develop into mastery, while new games are often closer to experiences that do not have the same level of highs or frustrations. It's also wasted development time if few players will ever get to take advantage of it. This sort of depth is frustrating when to new players, especially in multiplayer games where it is used against you. Tetris for example is very easy for most anyone to pick up and play, but there's a depth of mechanics that can be explored (t spins, Combos, reading the incoming blocks, hard drops). Smaller games can more easily afford to be less accessible to a wider audience.Ĭheckers for example is very easy for anyone to play, however Chess is more difficult to understand and master but there's a much greater depth of gameplay. Modern games need to appeal to an increasingly large number of people as their scope and budget increases, their breadth has to increase to appeal to larger numbers of people in order to be more accessible. I guess what I’m wondering is: do you have any interest in the other three types of games I mentioned and if not, how come? (I know, again, its not an easy question to answer)Īlso, do modern indie games tick your boxes? You can have deep or shallow versions of all of these too. Of course, many games are some combination of these and some pull it off better than others. In recent years, I personally think that (some) games have actually surpassed movies in storytelling ability. These games are more about the storytelling though, so it doesn’t always matter. Some are more virtaul reality simulation than others and some have deep gameplay while others have very shallow gameplay. This are the typical open world games or otherwise open ended games.įinally, there’s interactive storytelling. They give you a few gameplay systems to play with and let you loose in a large play pen. Racing games could also fall into this category. This could be multiplayer games that could be seen as digital sports in some ways or it could be single player games that are all about challenging you to master the game (eg Dark Souls if you ignore the pvp like I mostly do). ![]() Then there’s the games that try to challenge you to hone your skills. This sounds largely like what you’re referring to. Usually they’re somewhat abstract and have simple gameplay with a lot of replayability. There’s the pick-up-and-play games that don’t try to be anything other than a fun activity. For me, there are a few different kinds of games that I enjoy for different reasons: ![]()
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